Edumotiva Projects
Edumotiva: Advancing Education Through Research and Applied Projects
Edumotiva is actively involved in various projects, encompassing both ongoing and completed initiatives. These projects highlight our commitment to innovative educational research and development.
Bringing the Internet of Things into school education as a tool to address 21st-century challenges. More info
Dates: 2024-2027
Introducing the 5 Big Ideas in Artificial Intelligence using Internet of Things in STEM education. More info
Dates: 2023-2025
Supporting the continuation of teaching STEM subjects during the COVID-19 pandemic through project-based online practices.
More info
Dates: 2021-2023
Teaching online electronics, microcontrollers and programming in higher education. More info
Dates: 2021-2023
Mobile makerspaces for promoting maker education in schools democratizing STEAM education and innovation development for all the learners. More info
Dates: 2020-2023
Artificial Intelligence and Machine Learning to foster 21st century skills in secondary education. More info
Dates: 2020-2022
Innovative digital solutions to assess 21st century skills in makerspaces. More info
Dates: 2020-2022
Motivating secondary school students towards STEM careers through robotics artefact making. More info
Dates: 2018-2021
Motivating secondary school students towards STEM careers through hologram making with direct links to current research and laboratory practices. More info
Dates: 2017-2019
Addressing underachievement in STEAM education through real product design and making practices. More info
Dates: 2016-2018
Making construals as a new digital skill for creating interactive open educational resources. More info
Dates: 2014-2017
Robotic-based learning for preventing school failure and early school leaving. More info
Dates: 2015-2017
Supporting (pre-primary and primary) teachers in boosting healthy nutrition habits. More info
Dates: 2016-2018