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Edumotiva Projects

Edumotiva: Advancing Education Through Research and Applied Projects

 

Edumotiva is actively involved in various projects, encompassing both ongoing and completed initiatives. These projects highlight our commitment to innovative educational research and development.

Edumotiva Sream4climate Applied Projects

STEAM Education to raise awareness about Climate Change challenges. More info
Dates: 2024-2026

Edumotiva Ito 4 Schools Applied Projects

Bringing the Internet of Things into school education as a tool to address 21st-century challenges. More info
Dates: 2024-2027

Edumotiva Aistem Applied Projects

Introducing the 5 Big Ideas in Artificial Intelligence using Internet of Things in STEM education. More info
Dates: 2023-2025

Edumotiva Cream Applied Projects

Creative writing labs to foster STEAM learning. More info
Dates: 2022-2025

Edumotiva Inbots Applied Projects

Inclusive robotics for a better society. More info
Dates: 2017-2021

Edumotiva BeReady Applied Projects

Supporting the continuation of teaching STEM subjects during the COVID-19 pandemic through project-based online practices.
More info
Dates: 2021-2023

Edumotiva Engine Applied Projects

Teaching online electronics, microcontrollers and programming in higher education. More info
Dates: 2021-2023

Edumotiva STEAM2Go Applied Projects

Mobile makerspaces for promoting maker education in schools democratizing STEAM education and innovation development for all the learners. More info
Dates: 2020-2023

Digital Fabrication and Maker Movement in Education. More info
Dates: 2016-2018

Edumotiva Edu4ai Applied Projects

Artificial Intelligence and Machine Learning to foster 21st century skills in secondary education. More info
Dates: 2020-2022

Edumotiva Assessmake Applied Projects

Innovative digital solutions to assess 21st century skills in makerspaces. More info
Dates: 2020-2022

Edumotiva Wearethemakers Applied Projects

IoT in Education. More info
Dates: 2017-2020

Edumotiva Roboscientists Applied Projects

Motivating secondary school students towards STEM careers through robotics artefact making. More info
Dates: 2018-2021

Edumotiva Holomakers Applied Projects

Motivating secondary school students towards STEM careers through hologram making with direct links to current research and laboratory practices. More info
Dates: 2017-2019

Addressing underachievement in STEAM education through real product design and making practices. More info
Dates: 2016-2018

Edumotiva Construit Applied Projects

Making construals as a new digital skill for creating interactive open educational resources. More info
Dates: 2014-2017

Edumotiva Roboesl Applied Projects

Robotic-based learning for preventing school failure and early school leaving. More info
Dates: 2015-2017

Edumotiva CULPEERDIGITAL Applied Projects

Cultural peer learning goes online. More info
Dates: 2021-2023

Edumotiva Culpeer Applied Projects

Cultural peer learning for integration. More info
Dates: 2016-2018

Edumotiva Health Edu Applied Projects

Supporting (pre-primary and primary) teachers in boosting healthy nutrition habits. More info
Dates: 2016-2018

Edumotiva Focal Applied Projects

Fostering cultural heritage for bridging intergenerational dialogue. More info
Dates: 2012-2014

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