Description
Designed for teachers, educators, prospective teachers, and NGO staff, this immersive course by Edumotiva offers hands-on experience in educational robotics, DIY electronics, coding, AI, and machine learning. Guided by Professor Dr. D. Alimisis and the Edumotiva team, participants will explore the educational value of Maker Spaces and practice the skills to bring these cutting-edge tools to their classrooms and programs.
Duration: 6 days
Location: Athens, Greece
Certification: Certificate of attendance provided
Language: English
No prior experience is required—just an open mind and a creative spirit!
Learning Objectives
Teachers: Inspire students and transform your classroom with STEAM education.
Educators: Create vibrant Maker Spaces and integrate STEAM content into programs.
Graduate Students & Prospective Teachers: Gain the skills that will make you stand out in education and tech.
What’s Included
In-person sessions: 25 hours of training over 5 days, with online materials available for additional support.
Hands-on projects: Build and program robots using Micro: bit, MIT App Inventor and crafting materials
Networking opportunities: Social events and the chance to participate in Edumotiva’s EU-funded projects.
Μοre info about course
Day 1:
Kick-off with an exciting dive into Educational Robotics, the Maker Movement, and Maker Spaces in education.
Day 2:
Bring programming to life with virtual blocks, games, and virtual robots. Learn to engage students in coding through hands-on digital activities.
Day 3:
Create dynamic electrical circuits and discover the wonders of Micro: bit, unlocking new ways to bring interactive learning to the classroom.
Day 4:
Build and wire your very own DIY robotic car. Learn how to program it for precision and performance, bringing your creations to life with hands-on skills.
Day 5:
Use the MIT App Inventor to control your car from your mobile phone. Add artificial intelligence to your robotic car for the ultimate tech experience.
Day 6:
Wrap up by planning your involvement in future Edumotiva’s EU projects and participating in course evaluation and social activities.
Methodology & Assessment
DIY Methodology: Embrace a maker mindset, using hands-on, educational tech tools.
Engaging Projects: Engage with robotics and programming through practical activities.
Assessment: Progress will be assessed through online surveys and questionnaires.
Course Leaflet: Download here!